Jan 04, 2007, 01:30 PM // 13:30
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#1
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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Thiefway (my scrub build)
http://gwshack.us/8a03
Very simple,
#1 spams Fear Me and Go For The Eyes
#2 spams watch yourself and helps the monks with blood ritual if needed
#3 spams Fear me and Shields up (mainly for Oath Shot rangers because of all the spirit spamming teams lately]
#4 Wards on altar, ward vs foes and gale on relic run
#5 I chose divert hexes instead of RC or ZB because of all the hex teams in HA lately
#6 I think I might need help on this one
any comments?
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Jan 04, 2007, 04:35 PM // 16:35
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#2
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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On your LoD, I would take draw conditions, spirit bond, holy veil, and shield of absorption. The skills to drop would be orison, heal party, signet of devotion, and inspired hex. I personally prefer glyph of lesser energy on monks so that you don't have to position yourself close to the enemy to get energy, so that your energy management is not affected by enchantment removal, and your prot, healing, and divine favor are stronger by not having to spec into inspiration.
On the earth ele, I'd drop sandstorm and arcane echo for glyph of energy and obsidian flame. This way you can gale more often to make your warriors do more damage and finish off low targets with obsidian flame. And I think you meant 12 energy storage on the ele, because right now you have him wearing a sup earth and a major energy storage....
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Jan 04, 2007, 04:56 PM // 16:56
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#3
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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I just changed some stuff and took your advice, the only problem Im thinking now is if Fear Me is really worth it, or if a RaO thumper/Avatar of Lyssa wouldn't be superior to the warriors.
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Jan 04, 2007, 05:05 PM // 17:05
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#4
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Legendary Ultimatum
I just changed some stuff and took your advice, the only problem Im thinking now is if Fear Me is really worth it, or if a RaO thumper/Avatar of Lyssa wouldn't be superior to the warriors.
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Looks like you added sprint for relic runs. You forgot to switch the command attribute out (since you dropped go for the eyes) and add in strength.
As for fear me spam, it gets stronger when paired with multiple steady stancers. You've got 3 of them so you can heavily deny the opposing offense and monks of energy. Also, you used the extra slots to fit in utility that will be useful on all maps (watch yourself, blood ritual, shields up) and on altar maps (fertile season, song of concentration). Rampage thumpers and avatar dervishes don't really have room on their bars for this kind of utility.
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Jan 04, 2007, 05:31 PM // 17:31
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#5
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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Yeah, the fear me should do about -12 energy every 3 seconds or so to the opposing team, very pressuring after 1 minut which is when most teams start failing.
Against spirit spam this build has no problem, both 3 warriors can kill all minions before they have a chance to set up, SOMW can be tricky but the fear me is really devastating and all they have as offense is a spike which is not even great, condition and hex spam is no threat either because of RC and LoD, the only teams we lost against was Ego Trip From Rank [Zero] *glares at Juno*, they had 3 monks, avatar of lyssa, a warder and a mesmer, Wards+ 3 Monks with Aegis,gg to our warriors lol.
But I'm still thinking if there isn't anything better then Blood Ritual and fertile... and if the Warriors should stay or not.
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